The Experimental Design of App Games to Bridge the Gap Between Two Generations

Hsing-yu Hou .

Abstract


The increasingly ageing population is an
important issue for family relationships. If the human-device
interface is well designed, older citizens can manage icons
more easily than typing on a keyboard. The authors use the
design of experiment method to evaluate the effect of App
games. There are 2*2*2=8 combinations in the experiment.
The three factors are image size, touch guidelines and degree
of complication. The independent variables are gender, age,
technology sensitivity and the attitude to risk. The dependent
variable is the game score. It is proven that simplicity, clear
guidelines and small screen result in better performance. The
elderly like big screens but Apps do bot provide this. These
results allow App designers to direct development. More
attention to the needs of the elderly during the shooting
process might also improve interaction between the elderly
and youths.


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