Qualitative Evaluation of Latency and Packet Loss in a Cloud-based Games

Victor Clincy ., Brandon Wilgor .

Abstract


On-demand multimedia services are more popular
than ever and continue to grow. Consumers can now stream
music, movies, television, and video games at the push of a
button. Such services typically require a minimum connection
speed to support streaming. However, transient network effects
such as packet loss and delay variation can play a crucial role in
determining the user quality of experience (QoE) in streaming
multimedia systems. This paper will seek to establish the
subjective impact of negative network effects on the user
experience of a popular cloud-based on-demand video game
service.


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