Networked Games based on Web Services

Chong-wei Xu ., Hongwei Lei ., Daniel Xu .

Abstract


On one hand, web services have demonstrated
their important roles in the field of computing. On the other,
networked games need server support, which is usually based
on socket programming. For example, in a two-player taketurn
game using TCP protocol, a server communicates and
coordinates the two game GUIs utilized by the two players. This
gives rise to one important research question, “Can the server
take the advantages of web services in order to replace the sockets
while supporting networked games?” This article describes some
technical aspects for accomplishing this goal.


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