Hybrid Method for Adaptive Cloud Gaming Contents

R. Jitpukdeebodintra, S. Witosurapot

Abstract


Methods for adapting cloud gaming content can be
divided according to client- or server-returned benefits. In this
paper, we argue that the better method should be performed in
such a way that both client and server should share common
benefits. By working on a cooperative scheme, the basic of
trans- rendering and trans-scaling mechanism are proposed
to work together for obtaining better utilizations of network
bandwidth and graphic processor altogether. Based on our
experiments of running cloud gaming services in simulated
environment, we show many evidences that significantly
improved benefits can be obtained as planned. Our proposed
hybrid adaptation method is therefore clearly helpful for the
game research community.


Keywords


cloud gaming; content adaptation; trans-rendering; trans-scaling

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