Procedural 3D Caves, Clouds and Architecture Generation Method Based on Shape Grammar and Morphing

Tomasz Zawadzki ., Slawomir Nikiel ., Eraldo Ribeiro .

Abstract


This paper presents a new procedural 3D modelconstruction
algorithm that benefits from a combination of
discrete and continuous modeling approaches. Our algorithm
models complex scene components such as caves, architectural
buildings, and clouds. The method combines the discrete
descriptiveness of shape grammars with the continuous flexibility
of shape morphing. This combination allows for a modeling
approach that can be controlled by a morphing parameter to
produce various types of geometry. In the paper, we focus on the
description of the algorithm while also showing its capabilities in
generating complex scene components.


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