Real-Time Strategy Games Bot Based on a Non- Simultaneous Human-Like Movement Characteristic

Damijan Novak ., Domen Verber .

Abstract


This paper discusses how to improve the behaviour of
artificial intelligence (AI) algorithms during real-time strategy
games so as to behave more like human players. If we want to
achieve this goal we must take into consideration several aspects
of human psychology – human characteristics. Here we focused
on the limited reaction times of the players in contrast to the
enormous speed of modern computers. We propose an approach
that mimics the limitations of the human reaction times. In order
to work properly, the AI must know the average reaction times of
the players. Some techniques and proposed algorithm outline are
presented on how to achieve this.


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