Integrating Scientific Publication into an Applied Gaming Ecosystem

Munir Salman, Michael Fuchs Wilhelm Buechner, Binh Vu, Holger Brocks, Jana Becker, Dominic Heutelbeck, Matthias Hemmje

Abstract


The European (EU)-based industry for non-leisure
games (so called Applied Games, AGs) is an emerging business. As
such it is still fragmented and needs to achieve critical mass to
compete globally. Nevertheless, its growth potential is widely
recognized and even suggested to exceed the growth potential of
the leisure games market. The European project Realizing an
Applied Gaming Ecosystem (RAGE) is aiming at supporting this
challenge. RAGE will help to seize these opportunities by making
available an interoperable set of advanced Applied Game (AG)
technology assets, as well as proven practices of using such AG
assets in various real-world contexts. As described in [1], RAGE
will finally provide a centralized access to a wide range of applied
gaming software modules, relevant information, knowledge and
community services, and related scientific documents, taxonomies,
media, and educational resources within an online community
portal called the RAGE Ecosystem. Besides this, an integration
between the RAGE Ecosystem and relevant social network
interaction spaces that arranges and facilitates collaboration that
underlie Research and Development (R&D), as well as marketoriented
innovation and exploitation will be created in order to
support community building, as well as collaborative asset
exploitation of User Generated Contents (UGCs) of the RAGE
Ecosystem. In this paper, we will describe the integration of the
Scientific Publication Platform (SPP) Mendeley [2] into the RAGE
Ecosystem. This will allow for automating repetitive tasks,
reducing errors, and speeding up time consuming tasks. On the
other hand it will support information, UGC, and knowledge
sharing, as well as persistency of social interaction threads within
Social Networking Sites (SNSs) and Groupware Systems (GWSs)
that are connected to the RAGE Ecosystem. The paper reviews
relevant use cases and scenarios, as well as related authentication,
access, and information integration challenges. In this way, on the
one hand a qualitative evaluation regarding an optimal technical
integration is facilitated while on the other hand design
approaches for supporting features of resulting user interfaces are
initiated.


Keywords


Social Networking; Applied Gaming; Digital Ecosystem; Access and Information Integration; Know-how transfer; scientific publication; Mendeley

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