Empowering Users to Game Development Platform for Visually Impaired Students

Narin Damnuy, Suntorn Witosurapot, Sureena Matayong

Abstract


Computer-exercise game is well served for visually impaired students to engage their physical and mental health exercises. However, these type of games are increasingly unchallenged for long-term usage due to apathy patterns and restricted contents. In this paper, we describe how such drawbacks can be avoided by offering the game development platform. The platform provides a service-based architecture, which empowers teachers to build or to customize numerous game designs for entertainment and learning purpose without jeopardy. Based on our evaluation study, we found evidence that teachers of visually impaired students are satisfied with the game development approach in terms of system reliability and software usability. In addition, the teachers also have very good perception in the aspects of trust, responsiveness, applicability, usefulness and enthusiasm toward the game development approach.

Keywords


Empowering users, active game, game development platform, service-based architecture, visually impaired students

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